In his long interview with Wired dedicated to PlayStation 5, Sony’s Mark Cerny let slip a non-minor detail regarding the future generation of PlayStation consoles and the choice of PS5 designers to shape the next-gen vision.
As specified by Cerny, the PS5 technical specifications will also include an AMD chip with a custom unit that will be dedicated exclusively to 3D audio.
This arrangement, apparently “useless” for the purpose of the gaming experience offered by the new Sony console, was necessary for a rather simple reason: according to the designer and programmer of the Japanese technological giant, in fact, “as a player it was a it’s a bit frustrating to see that not much has changed in audio from PlayStation 3 to PlayStation 4. With the next console, our dream is to show how dramatically different the audio experience offered to enthusiasts can be if we apply a significant amount of power hardware to such processes”.
This chip should apply Ray Tracing technology to audio, as Mark Cerny himself suggests by saying that “if you want to conduct tests to see if the player can hear certain audio sources or enemies’ steps, then ray tracing becomes a tool indeed useful because the audio behaves in a similar way, it projects rays that cross the environment and interact with it “ .
Also during this interview, the Sony programmer confirmed that PS5 will not be released in 2019, which will be completely backward compatible with PS4 (and perhaps also with PS3, PS2, and PSX) and that will allow the use of the current PS VR viewer.