China: The Ax Of Censorship Strikes Video Games, Opening An Uncertain Future

China Video Game

Video games that show blood or death; headlines based on China’s imperial past and even gambling-related titles like Poker and Mahjong will be specifically censored by the new regulations introduced in China.

If, on the one hand, China takes a step forward by withdrawing the approval limbo before marketing, on the other it introduces a long series of restrictions for the videogame industry.

These should lead to the prohibition of marketing violent titles in China, including the very popular CS: GO, PUBG and many others, such as Fortnite. All representations (even unrealistic) of the blood will have been banned.

CS: GO, which was published by Perfect World, will have to remove corpses and blood to comply with the new rules. Furthermore, the Chinese government worried about young people has called for the introduction of new ” anti-addiction ” systems in video games. All these measures, however, stand in stark contrast to the government’s own desire to support exports and indeed, officially recognize them as an official career path.

The Chinese export industry, by 2020, is expected to break three billion dollars, according to analyst estimates. According to a study by Niko Partners, an analysis company that studies the videogame market in China, ” the country introduced anti-addiction policies for PC games in 2007 that limited the amount of time and money minors could spend on video games. This policy is now extended to mobile games and to all publishers who thus begin to introduce anti-addiction systems in all their productions. “

Under the ax of censorship, the games that show (often in a fictionalized and imaginative way) the imperial past of the People’s Republic seem to have gone, including titles like Romance of the Three Kingdoms.