After mentioning that Bayonetta 3 will be different from the two predecessors, Atsushi Inaba delves into the topic with some interesting statements.
The Platinum Games developer has in fact underlined how the team, thanks to the experience gained following the realization of the first two chapters of the saga, has decided to opt for a different development process. In particular, said Inaba, ” With Bayonetta and Bayonetta 2, we basically had a process of orthodox development, at least for us. We carried out the first phase, then the second, then the third and built up a story chronologically. For Bayonetta 3, we can say that we have learned enough from the production of the other two titles to change our process in a way that is different from the one I just described “.
A rather unprecedented creative processing system for the team seems to be characterizing the realization of the third chapter of the adventures of the Umbra Witch. In this regard, Inaba has suggested that the implications of this choice may be manifest within the final product. Commenting on it, Inaba declared: ” Perhaps even the players will realize it. And these are the only clues you will have! “. Curious to learn more? Recently, Nintendo has confirmed the Direct E3 2019: could it be the right stage to communicate to the public news about the exclusive Nintendo Switch?