Control: Dynamic Gameplay And Environmental Destructibility In The New Video

Control: Dynamic Gameplay

The guys at Remedy Entertainment pack a new video of Control’s development diary to show us how far they have gone to evolve the playful language of Alan Wake and Quantum Breakthrough extremely dynamic shooter mechanics and high environmental destructiveness.

Coming together with agent Jesse Faden between the different sectors of the Oldest House government building to hunt for multidimensional (and therefore trouble) beings , our brave alter-ego will be able to absorb the powers from the creatures with which it will enter contact and use them to change their equipment and, with it, the destructible elements that make up the scenario.

In the movie made by the authors following Sam Lake we can in fact perceive the efforts made by the creative team of Remedy to infuse originality into the dynamics of the game thanks to the possibility, for the protagonist, to use a gun capable of changing shape according to the skills acquired by the user during the main campaign.

The paranormal odyssey of Jesse Faden will officially start on August 27th, just in time for the launch of Control on PC, PlayStation 4 and Xbox One.