How Does Crysis Run in Ray Tracing? He Shows It to us in Digital Foundry Video

How Does Crysis Run in Ray Tracing He Shows It to Us in Digital Foundry Video

In the course of videogame history, there have been very few titles that, like Crysis, have been able to test even the most powerful hardware of the platforms of their generation and even of the next one.

The guys from Digital Foundry have thus decided to put on Nomad’s Hyper-technological Nanotuta to return to squeeze their gaming PC like a lemon thanks to a version of Crysis filled with mods that introduce, among other things, the cooperative in the main campaign and the Ray Tracing.

The tests conducted by DF offer various insights for the potential of this innovative technique of environmental lighting management and dynamic light sources of any 3D video game. As Pascal Gilcher points out, the author of the ReShade mod used in this test, the benefits of Ray Tracing applied to Crysis could extend to many other titles from that period (from 2006 to 2009) due to its full compatibility with DirectX graphics libraries 9 and 11, provided of course to support it with a fairly powerful hardware configuration. The Digital Foundry test, in this regard, was performed using a high-end PC equipped with an Nvidia RTX 2080 Ti video card.

Recently, many other modders and independent programmers have wanted to try their hand at Ray Tracing: among these, it is really impossible not to mention SonicEther and his project of SEUS PTGI by Minecraft, for the incredible effects obtained thanks to the use of a new lighting system based on DXR and path tracing. Even the majors of the sector look carefully at Ray Tracing and confirmed, both officially and unofficially, the will to support this technology, as in the case of Sony and Microsoft and their next-gen consoles PS5 and Xbox Scarlett.