Two days ago, Uncharted 4: End of a Thief turned off his third candle. The last chapter starring Nathan Drake proved to be an exceptional title, able to achieve a resounding success both among the critics and the public. Developing a project of this magnitude, in any case, was not at all simple.
The creative director Neil Druckmann took the opportunity to take a small leap into the past and remember the time spent in making the game. He thus confessed that Uncharted 4 was the most difficult project ever for him. “It’s the hardest project I’ve ever worked on. I’m still amazed by what the team was able to come up within such a short period of time. I have a lot of love for this game. ” Judging by his words, the biggest “enemy” of developers was the time available for development: Uncharted 4 was released in 2016 (after several postponements, the original publication was set for 2015), and in all probability the development came into full swing only after the launch of The Last of Us in June 2013.
Neil Druckmann, meanwhile, is continuing to work on the promising The Last of Us Part 2, still lacking a launch date. Some rumors want it coming out this year, with new gameplay coming before E3 2019 (to which, remember, Sony will not participate)
Hardest project I’ve ever worked on. Still in awe of what the team was able to pull off in such a short period of time. Have a lot of love for this game. https://t.co/Yd1mg9Ys4S
— Neil Druckmann (@Neil_Druckmann) May 10, 2019