After raising a real media fuss with his revelations about Anthem’s problems, Jason Schreier interviews Marcin Iwinski and Adam Badowski of CD Projekt to retrace the steps of the arduous development process carried out by the Polish team to create Cyberpunk 2077.
During the interview, the co-founder of CD Projekt and the lead developer of the Cyberpunk 2077 sci-fi project explained to Kotaku’s publisher that work on this ambitious open-world ruinous colossal began only in 2015 , ie after reaching the Gold phase of The Witcher 3: Wild Hunt and having provided the launch on PC, PlayStation 4 and Xbox One.
The pre-production period, reports Schreier, was particularly difficult due to the logistical and management problems faced by CD Projekt to gradually move its development team to Cyberpunk 2077.
The plans of the Polish software house have been further complicated by the technological revisions necessary to develop a title worthy of being defined authentically next-gen, despite being destined to come out on the systems of this generation. According to Badowski himself, in fact, “it is a story that is repeated throughout the sector, if you are changing technology and at the same time you are producing a game, this step becomes a real nightmare for most companies” .
“The transition from The Witcher 3 to Cyberpunk was initially the hardest part,“ Iwinski reiterates explaining that “many of these things still need to be defined. We have a demo that is a kind of crystallization of that vision, it served to show that it was there”. In the same interview with Kotaku, Iwinski promised more human working hours ahead of the launch of Cyberpunk 2077: appointment at E3 2019 in mid-June, therefore, to understand what Polish authors have in mind and when we can immerse ourselves in the dystopic atmospheres of their Sci-fi RPGs on PC, PS4 and Xbox One.