The leaders of Epic Games report having used the new feature of Ray Tracing implemented in the latest version of the Unreal Engine 4 to realize the launch trailer for Fortnite Wick Size, the ingame event of Fortnite Battaglia Reale dedicated to the film John Wick 3 Parabellum.
Presented during the GDC 2019 at the end of March with spectacular tech-demos, support for Ray Tracing technology was introduced in the Epic Games graphics engine with the 4.22 update of the Unreal Engine.
Thanks to this function, those who created the evocative Fortnite X trailer John Wick were able to donate incredibly detailed shadows to the digital transposition of Keanu Reeves, projected by a global lighting system capable of realistically managing every single light source and reflections produced by the latter on surfaces. Due to the huge computational resources required to support this technology, we strongly doubt that Epic Games decides to implement it in Fortnite Battaglia Reale. The possible transposition of Fortnite on PS5 and Xbox Scarlett, in any case, could offer a valid pretext to the American videogame giant to modernize the graphics sector of his free multiplayer shooter.
If you are participating in the new Fortnite MAT and want to complete it before the next activity reset to unlock the new elements for your character’s aesthetic customization, our Wick Size Guide could certainly be for you.
We used #UE4 ray tracing in the new @FortniteGame trailer:
* ray-traced shadows
* ray-traced ambient occlusion
* ray-traced reflections
* ray-traced global illumination
Are you using ray tracing in your project?
Share it with us!https://t.co/iALezjySKr
— Unreal Engine (@UnrealEngine) May 16, 2019