With a couple of months behind the other consoles, Assassin’s Creed 3: Remastered has finally landed on Nintendo Switch, allowing even hybrid users to embark on the American adventure as Connor. Unfortunately, it seems that from a technical point of view not everything went the right way.
At first glance, Assassin’s Creed 3 Remastered surprises by definition: in the docked mode it runs at 1080p resolution, a great improvement over Wii U 720p and perfectly in line with PlayStation 4. Too bad the title sacrifices a lot on the visual level: many effects are missing, shadows and environmental occlusion are of low quality and post-processing anti-aliasing is not very effective. In portable mode, the resolution drops to 720p, even in this case a more than decent value, but further steps are taken back on filtering and texture resolution, as well as the depth of field.
On the framerate side, Assassin’s Creed 3: Remastered points to 30fps in docked mode. Overall, it offers better performance than editions of the past generation of consoles, but in big cities like Boston, the framerate drops to around 25fps. Exactly as it happens in other titles for Switch, in portable mode it gains 1-2 fps, thanks to the decrease in resolution and overall quality.
The other game contained in the package, Assassin’s Creed 3: Liberation, runs at 900p in docked and 720p in portable, in both cases without anti-aliasing. Strangely, in the first mode, the framerate is unlocked and ranges from 20fps to 40fps. In the second, the 30fps block is foreseen. For more information, we advise you to watch the attached video at the top of the news.