Google Stadia and Data Traffic Consumption: Calculations Point to 1 Terabyte in 64 Hours for 4K

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Google Stadia and Data Traffic Consumption: Calculations Point to 1 Terabyte in 64 Hours for 4K

On June 6th, Google formalized the technical requirements for the operation of Google Stadia. Consequently, the first reflections in terms of data traffic consumption begin to emerge.

In particular, PC Gamer has made some initial calculations, which aim to highlight this element: “Google claims to be able to provide constant streaming in 4K and 60fps with a bitrate of 35Mbps. These are the high-end requirements, while 1080p 60fps decreases the bandwidth to 20Mbps, and 720p at 60fps requires 10Mbps. This translates into about 15.75 GB per hour for 4K streaming, 9GB per hour for 1080p, or 4.5GB for a now at 720p”. Definitely interesting data, and which, if further reworked, show as around 65 hours of gameplay at a 4K resolution involve a data traffic consumption of substantially 1 Terabyte. To calculate the potential of your connection, Google has provided a special tool. 

During the appointment with Stadia Connect, Google also shared with the public the first data relating to the price of the service, methods of use and line-up of titles available at launch.