Jedi Fallen Order: The Game Will Not Be an Open-World and Will Offer Linear Gameplay

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Jedi Fallen Order: The Game Will Not Be an Open-World and Will Offer Linear Gameplay

During the AA Play 2019, ample space was dedicated to the new game by Respawn Entertainment, with a public presentation that included a gameplay video of Jedi Fallen Order lasting about a quarter of an hour.

Following the reveal, additional information emerged regarding the production inspired by the narrative universe of Star Wars. For example, we learned that it will be possible to pilot AT-ATs and personalize your lightsaber. Additional details on the game now come from the same Director, Stig Asmussen, interviewed by the editors of Game Rant. Within the latter, the author wanted to highlight a series of important elements related to production.

In particular, Asmussen highlighted how Star Wars Jedi Fallen Order will feature a linear progression system and that it will not present an open-world structure. It has also been emphasized that the game will offer a predefined narrative development. As a result, it will not be possible for players to influence the fate of Cal Kestis, the young Padawan who survived the extermination of the Jedi Order and is now fleeing through the galaxy. As is well known, in fact, Star Wars Jedi Fallen Order will find its time position between the third and fourth chapter of the Star Wars movie saga, in the period of ascent and consolidation of the Galactic Empire.