Nintendo AIMS to Improve the Accessibility and Inclusiveness of Future Games and Consoles

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Nintendo AIMS to Improve the Accessibility and Inclusiveness of Future Games

The result achieved by Microsoft with the Xbox Adaptive Controller has helped fuel the debate on the need for the main players in the videogame industry to guarantee the accessibility and the inclusiveness of their entertainment products to video game fans with difficulty motor.

In a detailed report edited by the editors of Game Informer, the COO of AbleGamers Steven Spohn stated in this regard that the confrontation with one of the most important players in the videogame industry, namely Nintendo and its US division of Nintendo of America, is not it was the most fruitful due to the lack of concrete feedback obtained from the top executives of the company currently led by Doug Bowser.

Nintendo of America’s response has not been slow to arrive and, through statements made by a company representative, has specified that “Nintendo products offer a range of accessibility features, such as tactile and audio feedback, menu access options that they use grayscale, motion controls, the option to reverse colors and innovative gameplay. In addition, Nintendo software and hardware developers are always looking for ways to be inclusive of all those players who want to have fun with our video games and are actively engaged in evaluating different technologies to expand accessibility options in current and future products”.