During its “Next Horizon Gaming” conference at E3 2019, AMD presented an interesting new toolkit with which developers will be able to experiment in implementing post-processing effects.
Being open source, FidelityFX is a toolkit accessible to anyone interested in testing AMD’s new technology first hand. Its main intent is to ensure that in video games, triple-A is able to increase the graphics quality while maintaining higher resolutions and frame rates. In particular, through the Contrast Adaptive Sharpening technique(CAS), the toolkit allows you to increase the level of detail and sharpness of screen models in low-contrast areas and where the image is usually slightly blurred. At the bottom of the news, you will find some comparative screenshots showing some of the technical improvements that can be made through FidelityFX. Interesting developers – as AMD explains during the presentation – can freely incorporate the toolkit in their engines to improve the graphics quality of the games they are working on.
Providing a practical example, Randy Pitchford took the stage to show how Borderlands 3 benefits from FideltyFX’s contribution and the Contrast Adaptive Sharpening technique: find the demonstration video (which includes a location never seen before ) at the top of the news.