For E3 2019, Electronic Arts showed for the first time in the world the gameplay of Jedi Fallen Order, the highly anticipated title set in the Star Wars universe entirely focused on single player.
However, the new trailer is not the only significant new feature on the game, as some interesting details on the initial stages of development emerged from some interviews. In fact, according to the words of Stig Asmussen, the director of the game, the project was not immediately tied to Star Wars, but the license came only later. Although the skeleton of the title has always remained the same, or that of third-person action with a combat system that incorporates what was seen in Dark Souls and Bloodborne, there was no connection with Jedi, Stormtrooper and whoever has more of it forth.
Here are the words of Asmussen:
“Before we started working on Star Wars we were focused on a different game with the same basic mechanics: a solid combat system, focus on exploration and a Metroidvania style design. While we were working on this game, EA he saw and asked us if we were able to turn it into the new Star Wars game. I have always worked on action games and when this proposal was made we were all very happy. “
We will probably never find out what the original game was about or what the protagonist looked like, but it is thanks to this project that today we are waiting for Jedi Fallen Order.
We remind you that the game will arrive on the shelves of all stores starting November 15, 2019, in the PlayStation 4, Xbox One and PC versions (exclusively on the Origin client).
Have you already seen the new trailer for Jedi Fallen Order shown at the Microsoft conference at E3 2019? It also seems that the same developers have confirmed the influence of the titles From Software on the combat system of Jedi Fallen Order. Did you know that during the adventure you can also pilot an AT-AT and customize Cal’s lightsabers?