During the E3 Microsoft conference, the acquisition of Double Fine was announced, the software house founded by the gaming industry legend, Tim Schafer, which has, therefore, become part of the large family of Xbox Game Studios.
Thanks to this new acquisition, the Microsoft team can now count on as many as 14 owned studios, for which the Redmond giant seems to have big plans. Having so many talents available, it can, in fact, give the company the opportunity to plan its outings in advance, and in Matt Booty’s plans, head of the Xbox Game Studios, in the future a first-party title should be released every three months about.
According to what Booty has declared, the plan can be more than feasible if each studio were able to complete the development of a game in a period between two and four years, reduced times for a Red Dead Redemption 2, for example, but more than reasonable for studies like Ninja Theory or Double Fine.
And with the 14 studies available to Microsoft, there would even be a good margin to stretch a bit with the times, perhaps to improve the development of a game that you are not fully satisfied with. In short, the future goal is to release an average of the Studios every three months: will it be feasible?