Halo Infinite and Xbox Scarlett: Digital Foundry Analyzes Next-Gen Graphics in a 4K Video

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Halo Infinite and Xbox Scarlett: Digital Foundry Analyzes Next-Gen Graphics in a 4K Video

The Digital Foundry guys get a non-compressed 4K version of the Halo Infinite E3 2019 trailer on Xbox Scarlett to analyze in detail the graphic elements of the next-gen engine of the sci-fi shooter that will accompany the launch of the next Microsoft console in late 2020.

The new Halo Infinite video offers the DF team the great opportunity to study in depth the technology used by 343 Industries to write the new beginning of the FPS series focused on the exploits of the Spartan John-117.

Having abandoned all comparison with the consoles of this generation, the Digital Foundry guys were able to focus on the extraordinary capabilities of the Slipstream Engine. The graphics engine used by the Redmond software house indeed promises to give us an uncompromising visual experience, thanks to Scarlett’s incredible technical specifications and the scalability of an engine destined to give its best in hardware contexts as diverse as those of the PC environments and the triple console solution on Xbox One, Xbox One X and, indeed, Scarlett.

Microsoft’s next-gen console aims to reach an 8K resolution and support the fresh rate variable up to 120Hz thanks to the Zen CPU 2, the GPU AMD ships with real-time Ray Tracing support, GDDR6 RAM and ultra-fast SSD.

Project Scarlett will be released at the end of 2020, will be backward compatible with all the games and accessories of the previous Xbox consoles and will have an optical reader. We do not know, however, if the marketing of Halo Infinite will take place simultaneously with that of Microsoft’s next-gen console or if, on the contrary, it will be released first on Xbox One and then landed on Scarlett.