Despite the pre-E3 2019 rumors, the announcement of Elden Ring was one of the most anticipated moments of the Los Angeles videogame fair. Hidetaka Miyazaki is also aware of this: the boss of From Software explains what the points of contact and the differences between Elden Ring and the other souls like of the company will be.
Without entering into the merits of the dynamics of gameplay and history, from the pages of IGN.com Miyazaki reveals for example that the narrative plot of the upcoming blockbuster kolossal action from From Software will be similar to that of Dark Souls, with a protagonist with a mysterious past immersed in a game world with deliberately vague outlines.
As for the gaming experience promised by the Japanese developers, Miyazaki reiterates that Elden Ring will be open world and, consequently, will give ample space to exploration: since the main character will be completely customizable by users, the game’s plot will be more focused on the different settings that focus on the protagonist. Even the NPCs will have a fundamental role in the construction of the project’s narrative framework, thanks in this case to the deep and structured mythology conceived by the master George RR Martin.
Considering every element that will outline the title, therefore, as a whole Elden Ring should resemble Dark Souls rather than Bloodborne or Sekiro Shadows Die Twice, although to deepen these issues we will have to wait for the first gameplay scenes to be published.