COD Modern Warfare: Settings and Objects Will Be Reproduced With Photogrammetry

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COD Modern Warfare: Settings and Objects Will Be Reproduced With Photogrammetry

In the last hours, new information has been published online regarding the technical area of ​​the new Call of Duty: Modern Warfare, which will not only make use of a graphics engine that will support Ray Tracing, but also photogrammetry.

For those who do not know what photogrammetry is, let’s talk about the technology that allows developers to recreate objects and settings within the game in a very realistic way thanks to the help of special tools that can capture some frames.

Here is the statement by Joel Emslie, art director at Infinity Ward:

“As you get close to a wall, you will notice every single detail. Usually you are used to seeing 16/32 pixels per inch; in this case, you will see a detail of 64 pixels per inch, which makes the objects on the screen photorealistic.”

Furthermore, according to Activision’s statements, initially the use of photogrammetry had to concern only specific objects, but the results were so appreciated by the development team that its use was extended to involve a large number of objects and scenarios.

We remind you that the game will arrive on the shelves of all stores starting October 25, 2019, in the PlayStation 4, Xbox One and PC versions (only on Battle.net). Did you know that the Juggernauts will return to the Spec-Ops, the particular cooperative missions of Modern Warfare?