The opening of the first phase of beta testing of Iceborne on PS4 offers Capcom the opportunity to test one of the most requested features by Monster Hunter World players, namely the Dynamic Difficulty in multiplayer hunting.
As Capcom USA Social Media Manager Yuri Araujo shows us from the official PlayStation Blog pages, Dynamic Difficulty will scale the difficulty level of the monsters faced by your team based on the players who decide to enter or leave the group once it has started the hunt.
In this way, the Capcom developers try to lend a hand to those who decide to return to face the challenges of Monster Hunter World in view of the release of Iceborne and to whom, intrigued by the incredible commercial and critical success of MHW, yes only now approaches the game and may find it difficult to find hunters with a level similar to their own. Based on the feedback obtained by the beta participants, we will understand if the Dynamic Difficulty will be introduced on a permanent basis in MHW or if, on the contrary, it will be deactivated once the multiplayer testing period has ended.
Anyway, let’s remember that the current beta testing phase of Iceborne is already active from today, Friday 21 June, and will be active until Monday 24 June, with access reserved for PlayStation Plus subscribers. The second stage of the test is instead scheduled between Friday 28 June and Monday 1 July and, in this case, you can access it on PlayStation 4 even without being registered with PS Plus.
Monster Hunter World: Iceborne will be available starting September 6th on PS4 and Xbox One, with the PC version scheduled for launch during the winter. Recently, executive director Kaname Fujioka explained what he thinks of the clones of Monster Hunter World and the success of titles like Dauntless.