Star Wars Jedi Fallen Order: The Parade System Is Very Similar to That of Sekiro

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Jedi Fallen Order: Originally the Project Was Not Related to Star Wars

If you enjoyed the Sekiro: Shadows Die Twice combat system, then there is a good chance that Star Wars Jedi Fallen Order will be for you.

One of the main points of contact between Respawn Entertainment’s new third-person action adventure and the latest effort From Software seems to be the parade and counterattack system . Cal, our protagonist, will make a certain effort to break the guard of the enemies but, once he has breached their defense, he will almost always end them with a blow. It is, therefore, a mechanic very similar to those seen in Sekiro and which will cover simpler enemies like the Stormtroopers, which can still be weakened by repelling their blaster blows with our lightsaber. Furthermore, just as in Sekiro, each enemy will not only have an indicator of health but also of posture, which will allow us to understand how much we miss to break the opponent’s guard.

We remind you that the title will arrive on the shelves of all stores starting from next November 15th, 2019 in the following versions: PlayStation 4, Xbox One and PC (exclusively on the Origin client).

Did you know that there will be no dismemberment in Jedi Fallen Order because Disney has banned it from developers? It also appears that in the early stages of the development of Jedi Fallen Order it was not a title related to the Star Wars universe.