Among the protagonists of E3 2019 of the House of Redmond, we find the new chapter of the Halo series, presented through a new Halo Infinite story trailer and the simultaneous announcement of the game’s debut in late 2020.
During the event, it was revealed that the launch of the game will also accompany the market debut of Project Scarlett, Microsoft’s next-gen console. Nevertheless, 343 Industries has already confirmed that Halo Infinite will also be released on Xbox One. A short distance from the end of the Los Angeles fair, the software offers an update to the community, in which a sort of “situation point” is presented about what the team can make known at the moment.
Among the most important elements, it is confirmed that different Beta phases will accompany the period that separates us from the publication of the title. Unfortunately, precise timing is not provided, but it is announced that the latter “will start small and slowly expand until the release”. It is also highlighted the possibility that these may arrive on the PC in a slightly later period, but it is confirmed that the users of the platform will be treated by “first-class citizens”.
The chronology of the Halo universe is also contextualized, with the confirmation that the events narrated in Infinite are placed “a little the conclusion of Halo 5: Guardians. Some words are also spent on the implementation of the split screen, which is defined as internally “up and running” – “installed and running”. Finally, a further element of interest, the updated community provides details about the customization features, emphasizing that those who appreciated the customization options in Halo: Reach will be satisfied.
In today's Community Update, we go over #HaloInfinite news from E3, flighting for Halo: Reach on PC, the latest @HCS announcements, and prepare for @HaloOutpost's launch. Check it out! https://t.co/4XYAtOhwtT pic.twitter.com/Ia3xfEHGTW
— Halo (@Halo) June 21, 2019