During a recent interview, Rod Ferugusson, leader of The Coalition, illustrated some of the gameplay changes that have been made to the Gears of War formula with the imminent arrival of the fifth chapter of the series that wrote the history of shooters in the third person.
Fergusson said that player feedback after the launch of the conservative Gears of War 4 was crucial for the software house to convince itself to make a more courageous leap with the realization of this fifth chapter.
Among the absolute novelties that Gears 5 will present in terms of gameplay we have: more options during melee combat; transfer of the use of the chainsaw from the B button to the right backbone (if pressed, otherwise it will be used as usual for recharging); more focus on the weak points of the enemies (the weapon’s reticle will be white for body shots, red for headshots, and gold for perfect recharging). An even sharper detachment from the past will be finally represented by the introduction of the enemies’ health bar, which will clearly show us when we will be able to carry out a final execution (the bar can be freely deactivated).
Gears 5 will be released on PC Windows 10 and Xbox One on September 5 (included in the Game Pass at launch). The title will have no loot box or Season Pass, and some DLC will be free.