One of the most anticipated titles from the community is undoubtedly Star Wars: Jedi Fallen Order, both because of the obvious bond that many gamers have with the film saga and its franchise, and because it is the new work by the authors of Titanfall, another highly appreciated series.
But while the games in the Titanfall series were developed using the Source Engine, many wondered why the guys at Respawn decided to use the graphics engine owned by Epic Games, the Unreal Engine 4, for Star Wars: Jedi Fallen Order.
Stig Asmussen, the game director, and Respawn CEO Vince Zampella talked about it: “There were some options available, and I remember we were not yet part of EA at the time, so the Frostbite was not really considered. So we started with Unreal and we thought it was powerful enough, and in the end, we were happy with the decision, “ Asmussen said.
Zampella echoed it, revealing that they were looking for a new team to hire, so it was easier to find people already used to using Unreal Engine 4 than other engines, such as the Source: ” It made sense for the team. We were staffing, and it is easier to find people with experience with Unreal Engine 4, it was an engine that was good for what we wanted to do, rather than trying to adapt the Source Engine, evaluating all the hypotheses, this is what the team thought was the best choice possible.”
The release date of Star Wars: Jedi Fallen Order is scheduled for November 15th.