In discussing with Metro’s colleagues the challenges faced by the authors of Gearbox Software with the gigantic Borderlands 3 project, the art director Scott Kester explained that the fate of the new act in the Crypt Hunters shooter saga is closely related to Battleborn.
In spite of the criticisms that accompanied the controversial Battleborn project and the discussions fueled by the scarce (if not bad) commercial results of this MOBA-inspired multiplayer shooter, Kester retraces the events and explains that “we developed Borderlands 1 and immediately afterward we took care of Borderlands 2. I was part of the development team of the two games and we were tired, we wondered if we should have done another one and to be honest we didn’t want to, we felt like we needed a break, because if we hadn’t taken that break, I think we would not have maintained those quality standards “.
Having made this necessary but important clarification, the Art Director of Borderlands 3 finally declares that “I thank the leaders of 2K that allowed us to try something new with Battleborn, we wanted to reset that color palette and start from scratch with a new project. And so we did and … you know, if we hadn’t made that game, Borderlands 3 would certainly not have been as beautiful as it is now, it made us think differently, I have been working at Borderlands 3 for over four years, practically since the day after the conclusion of Battleborn. For us it was not a question of hastening time and of throwing out something quickly, we wanted to do the right thing by taking our time “.
The launch of Borderlands 3 is scheduled for September 13 on PC, PlayStation 4 and Xbox One.