Not satisfied with the enormous media visibility guaranteed by his 4K GTA videos in Ray Tracing, the DubStepZz YouTube tests the potential of the ReShade tools to understand how they manage with two blockbusters such as Watch Dogs 2 and Battlefield Hardline.
In the experiment carried out with Watch Dogs 2, admiring the trailer made by YouTuber we can see how the unrealistic effect of reflective asphalt glimpsed with the 4K mods of GTA 5 in Ray Tracing continues to be present, thus helping to make the graphics experience of Ubisoft’s open world adventure. And this, despite the massive use of mods and the use of a gaming PC powered by two Nvidia RTX 2080 Ti in SLI.
Quite different is the discourse regarding Electronic Arts first-person shooter: in Battlefield Hardline, in fact, dynamic lighting managed through DXR technology rendering glimpses of absolute beauty, with a visual fidelity capable of verging on photorealism.
In the gameplay movie examined by DubStepZz, the use of the ReShade mod (the same used in the hyper-realistic version of Minecraft) goes perfectly with the atmospheres of Hardline’s main police-driven campaign, even if we don’t know if the ” bug “of the excessive reflective effect admired in GTA 5 and in Watch Dogs 2 it recurs or not in the diurnal missions.
Anyway, take a look at the two videos you find at the top and at the bottom of the news and tell us what you think of the DXR versions of Watch Dogs 2 and Battlefield Hardline, especially in relation to the fact that both Sony and Microsoft have confirmed the willingness to actively support Ray Tracing on PS5 and Xbox Scarlett.