From the columns of Polygon, Mark Noseworthy and Luke Smith of Bungie describe the in-game operation of the Finals Moves, one of the many innovations foreseen with the expansion Shadows from the Deep (Shadowkeep) of Destiny 2 which will mark the beginning of the Year 3 of this famous sci-fi shooter.
As director of the franchise, Luke Smith offers us a quick smattering of the new game mechanics stating that “when enemies fall below a certain threshold of health points, an on-screen indicator will be displayed which will indicate to other users that they can to be finished”.
Similarly to what happens to users who decide to shoot down their enemies in titles like Apex Legends, also in Destiny 2 Shadowkeep, the Final Moves will expose the players who want to perform this animation to the opposing fire, even for a short period of time. On the other hand, being able to carry out one of these Final Moves you can obtain an in-game advantage based on the equipped mods. In this way, according to Smith, the gaming experience offered by the title should guarantee a wider range of combat approaches and tactics, especially in Raids and Crucible challenges.
Each Guardian will be allowed to unlock only one Final Move : in order to change the aesthetic aspect, it will be necessary to use the Eververse internal store and spend their digital currency, therefore it will not be possible to acquire new final animations through emote and skin packages that are given to players from time to time based on experience gained and challenges faced in timed events.
The Final Moves of Shadows from the Deep will be available since the launch of Destiny 2 Shadowkeep, scheduled for September 17th on PS4, Xbox One, PC (the Steam pre-order page has just been opened ) and, for the month of November, on the Google Stadia streaming in-game platform.