After having rattled off the differences between Control and Quantum Break, Mikael Kasurinen and Brooke Maggs of Remedy discuss with the GamingBolt colleagues about the post-launch support of Control and the possibility of introducing a VR mode to enrich their next ambitious virtual reality in virtual reality.
Addressing the VR topic to offer their point of view on the subject, Control’s director and Narrative Designer take advantage of the opportunity to say that “the game is so fast, based on very physical movements of the character. It would be an experience rather difficult to manage because of nausea (caused by the effects of motion sickness, ed) if we had to transpose everything into a VR context, but the question is interesting and makes us think: should we really do something like that?”.
Despite the excellent results achieved by other developers VR securities with a third-person view (among them, the fairytale Moss PS VR), the team led by Sam Lake (the volcanic author of Max Payne and Alan Wake) believes so irreconcilable l ‘ Control action experience in a context based on virtual reality. Nothing, however, forbids the children of Remedy to develop in the future a spin-off for VR viewers based on this intellectual property, especially in the case in which the thrilling epic of Jesse Faden should meet the favour of public and critics.
At this point, we just have to remind you that Control will be released on August 27th on PC, PS4 and Xbox One.