Cyberpunk 2077: Branching System of the Most Complex Quests of The Witcher 3

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Agreement with Nvidia for Cyberpunk 2077: Ray Tracing Will Be Present at Launch

E3 2019 has been behind for a while and the release of Cyberpunk 2077 is still a long way off, but information on the game continues to emerge on the net thanks to the interviews granted by the developers to the international newspapers.

The Lead Quest Designer Pawel Sasko, for example, had the opportunity to talk about the ramifications of the quests, which will lead players to live very different stories. “For all the important characters, just like in The Witcher 3, there will be separate branches and stories, which you can experience through different missions (just like in the quest for the Blood Baron in The Witcher 3). You will get to know different characters, sometimes it will bring you to a love affair, of course only if that particular character is interested in you since he might not be, which will depend on who you are, what you will be, and so on “.

Sasko stated that they are working hard to further improve this system compared to The Witcher 3, making it even more thorough and, above all, fluid. The intention of the developers is to make the transition from one quest to another fluid, to make players feel part of a world that continues to live in complete autonomy, beyond the actions taken by the player. Sasko gave the example of Placide, who even when he is not talking to the protagonist moves into the environment, talks with other characters, goes to a salesman and more.

It will be interesting to find out how the work of the CD Projekt RED guys will materialize. We will find out on April 16th, 2020, when Cyberpunk 2077 will arrive on the physical and digital shelves in PlayStation 4, Xbox One and PC versions. The physical edition of the game will have a reversible cover.