After discussing the Gods & Monsters gameplay, the Ubisoft Quebec authors focus on the story of their Zelda Breath of the Wild and Assassin’s Creed Odyssey-inspired roleplaying action to outline the contours of the narrative framework in which we will move while playing the hero of this ambitious project.
From the pages of Ubisoft’s official website, creative director Jonathan Dumont retraces the path traced with the history of AC Odyssey to explain to us that“the nice thing about diving into an environment like the one we treated with AC Odyssey is that you are passionate about it and you get to know it. We really want to connect to the mythological aspects of life in Ancient Greece. Of course, legends full of divinity, monsters and of heroes are all fantastic, but building a game like Assassin’s Creed limits us a bit in creative freedom, so we said, developing it and if we did something that was 100% related to mythology, Gods & Monsters is for us a new type of game that we develop against the backdrop of a mythological adventure after having built a realistic historical scenario with Odyssey for four years “ .
The approach adopted by Canadian developers also has another positive aspect at the level of the creative impulse given by Greek mythology, as Dumont himself explains, adding that “the myths of Ancient Greece know how to transcend history and become part of the social fabric. Myths they can be really colorful and fun, but they can also be very dangerous, and all this allows you to work with a different spectrum of narrative and playful solutions compared to something that must necessarily be realistic and similar to the story”.
The launch of Gods & Monsters is scheduled for February 25, 2020, on PC, PS4, Xbox One and Nintendo Switch. If you missed it, to get a more complete idea of the graphic, narrative and gameplay experience that awaits us next year with this Zelda-like title, we suggest you see the E3 2019 announcement trailer.