Clash Royale was chosen to represent, together with other titles, mobile exports to the World Cyber Games (or WCG) and the best players in the world of the famous Supercell title flew to China (more precisely to Xi’an ) to compete on one of the most important stages in the world.
Yesterday, however, there were problems that seriously endangered the entire competition. The start of the match was delayed by over six hours due to “and normal connectivity problems with mobile devices “.
Not only: another unpleasant incident occurred. During the connection test, the administrators unveiled (obviously without malice) all the decks of the SK Gaming player. The organizers tried to fix it by reshuffling the matchups a few hours before the tournament began. This has rekindled the bad mood of the players, already impatient for the problems occurred.
Morten, the SK Gaming player tweeted: “… it’s a shame for mobile exports“. Despite the incredible amount of technical problems, when the games started late in the evening, everything seemed to have returned to normal.
Western teams have triumphed over Asian teams in hard-fought matches. The Liquid Team and the SK Gaming have both won while the Immortals had to give way to PONOS(Asian champions). Despite everything, the results of the day were favorable to the western teams that defeated the Asian teams 13-12.
that is a shame for mobile esports
— Morten (@mortenroyale) July 18, 2019