For Ubisoft It Will Not Be Expensive to Convert Google Stadia Games


Starting in November, the competition in the videogame market will be even more aggravated with the entry on the scene of a new contender, Google. The Mountain View giant will launch Stadia, a cloud gaming service that will allow users to stream their favorite titles on a wide variety of devices.

In addition to being a new opportunity for gamers, the new platform also represents a challenge for developers, who must ensure that their titles also work well on new hardware, consisting of a custom 2.7Ghz Hyper-Threaded CPU, 16GB of memory RAM HBM2 and a custom 10.7 Teraflops GPU.

According to the CEO of Ubisoft, Yves Guillemot, in any case, it will not be at all expensive to convert the games for Google Stadia. During a Q&A with the shareholders, the executive of the French company said: “The additional costs necessary to make sure that the games run well on Stadia are not so high. It is part of our future plans the will to establish an excellent collaborative relationship with Stadia, to ensure that the operation is profitable for us”.

However, it is true that Ubisoft was one of the first companies to get their hands on the development tools of the new platform. Assassin’s Creed Odyssey, in fact, was the title used during the testing phase of the service conducted even before the official presentation, when it was still identified with the name Project Stream. It would be interesting to find out what other development houses think about it.

In recent days, during a recent Reddit AMA, the developers provided clarifications on the Stadia Pro subscription, comparable to PlayStation Plus and Xbox Live Gold rather than Netflix, on Family Sharing and on Achievement support.