Compared to other Nintendo platforms, Switch has been emulated on PC in a relatively short time. The first working software, Yuzu, was launched by the creators of Citra 3DS less than a year after the hybrid debut on the market.
Since then, Yuzu has made great strides. It is able to make games like Super Mario Odyssey, Super Mario Maker 2 and Pokémon Let’s Go work, and soon it will receive a very important feature already offered by its peers (Dolphin, Cemu and the same Citra): the resolution scaler. The implementation turned out to be more arduous than expected because apparently not all graphics elements of Nintendo Switch games can be upscaled, like the cube maps. The developers of Yuzu have therefore opted for a scaler based on an Artificial Intelligence, which operates with a preset set of rules.
More detailed technical details can be found at the link below, but we would like to show you the amazing results made possible by the new functionality, which has not yet been officially introduced in the software. The YouTuber BSoD Gaming has had the opportunity to test it in advance thanks to a partnership with the emulator’s creators and has made two videos showing Super Mario Odyssey shooting at 8K resolution in 60fps. The graphical jump compared to the original Nintendo Switch version is simply impressive. Occasionally we notice declines in framerates, but they are amply justified by the very high resolution and by the fact that it is a software still under development. For the test, the Youtuber used a machine equipped with an i7 8700k @ 4.9Ghz CPU, 16GB of DDR4 RAM, an overclocked GTTI 1080ti 11GB GPU and a 256 GB SSD.
We would like to specify that the entire staff of Playcrazygame condemns piracy in all its forms. With this news, we do not want to encourage this practice in any way, but only to show the giant steps made in the development and programming environment.