Interviewed by GamingBolt’s colleagues on PS5 and Xbox graphics Scarlett, eXiin ‘s president and founder of eXiin Sebastien Le Touze said he was certain that much of the computational power of Sony and Microsoft’s next-gen consoles will remain untapped at the platform launch.
In fact, based on the experience gained in this sector by the Belgian software house boss currently working on the adventure Ary and the Secret of Seasons , “it is difficult to say how the next generation can influence the development of future games, since we know it still fully the hardware specifications of the two systems “ .
Despite this, Le Touze invites video game enthusiasts to remember what happened in the past by stating that “at one point, consumers thought that the technological leap from Xbox 360 and PS3 to Xbox One and PS4 would be revolutionary, yet the headlines of launch almost never take advantage of the true potential of the hardware of the consoles as instead happens now with the games that are published on Xbox One and PS4. It could take some time, therefore, before that we developers would know how to push to the maximum the next-generation console hardware”.
In the delicate period of transition between this and the next-gen, therefore, according to the head of eXiin users should “settle” for video games that will not be able to exploit the computational resources of Xbox Scarlett and PS5, only to wait for the second part of the life cycle of new consoles from Microsoft and Sony to discover the real potential and the inevitable technological limitations , as indeed happened in this generation with blockbuster of the caliber of Red Dead Redemption 2 or God of War .
What do you think of Le Touze’s statements? You also believe that it will take time to understand the potential of PlayStation 5 and the capabilities of Xbox Scarlett or to believe instead that we will be able to find out (or at least to guess) from the release of the two consoles, expected approximately between the end of 2020 and the first half of 2021?