Thanks to a video analysis conducted by the VG Tech channel, we discover more details about the technical sector of Gears 5, the new ambitious chapter of the beloved third-person shooter saga developed by the boys of The Coalition.
Microsoft has never made the mystery of wanting to point to the 4K resolution at 60fps for Gears 5 on Xbox One X but, through the analysis that you find at the top of the news, we discover that it is not always possible to talk about native 4K. The title exploits the dynamic resolution: in Versus mode, for example, we have a low peak of 2560x1440p and a high of 3840x2160p (slightly lower resolutions were recorded in Boot Camp mode). Through an ingenious use of the temporal reconstruction technique, however, the developers have made sure that the pixel count often reaches the maximum goal, although it is not possible to speak of native 4K in most game circumstances.
On Xbox One, always in Versus mode, we have a parallel situation but with obvious lower numbers: the dynamic resolution fluctuates between 1280x720p to the native 1600x900p, with the temporal reconstruction allowing however the title to touch often 1920x1080p. To the delight of those looking for an enjoyable and competitive online multiplayer sector, the 60fps are quite stable in all cases, on both consoles.
All that remains now is to have a more substantial taste of the single-player campaign of the title, to discover both the novelty of gameplay and to infer some new technical details.
Gears 5 will be released on PC Windows 10 and Xbox One on September 10, 2019. Once the first phase ends, the shooter’s tech test will resume from July 26th to 29th on both platforms. The developers have recently confirmed that, just like in titles like Rainbow Six Siege, even in Gears 5 it will be possible to buy or unlock multiplayer characters.