After having presented the official cover of Death Stranding, the volcanic Japanese developer Hideo Kojima intervenes at Comic-Con 2019 to explain what he thinks about the battle royale videogames which, like Fortnite or Apex Legends, have become a real-world phenomenon with millions of users.
In retracing the steps of the long creative process that led him to give life to Kojima Productions and to take action to develop the futuristic project of Death Stranding on PS4, Metal Gear’s father took advantage of the panel of the San Diego kermesse to launch a critique to Fortnite and the multiplayer shooters voted to the real battle by stating that “when I started the production of my new title, the easiest thing to do would have been to create a game where everyone is on an island and they shoot the one the other “ .
Pushing him in a direction diametrically opposed to that indicated by the battle royale, according to Kojima, was solely and exclusively the desire to create something truly original and innovative , given that “creativity is the only thing that allows civilizations to evolve and You know, we live in an age where algorithms dictate creativity and the latter begins to lose its meaning: it is important to counteract this . “
Kojima’s war against IA Neurali approval, the Fortnite and battle royale (which in the meantime celebrated the second birthday on video) will officially start on November 8th, coinciding with the release of Death Stranding on PS4.