The head developer of Dying Light 2, Tymon Smektala, illustrated from the columns of GamesIndustry.biz the ambitions nurtured by the Techland guys in the realization of a narrative component that knows how to follow and complete the gameplay experience of their next open-world realistic action.
“Our dream is to offer you a narrative that knows how to be as free as the gameplay” , is the thought expressed by Smektala to ideally remove the stakes of the large digital enclosure within which we will move in the map of Dying Light 2 which, at said of the same Polish authors, it will be four times larger than the settings offered by the first chapter (excluding The Following expansion).
According to Lead Designer Techland addition, this approach will ensure that users “can climb on top of the tallest buildings, look around and welcome the work is done and the changes made to the map. What surrounds you is the result of your choices, and this is an element that really excited us, it was an idea that was not foreseen at the beginning of the project but two years ago we realized that we could have integrated it and so we are committed to doing it”.
Hoping to see the new game scenes as soon as possible to understand how all this will go into the narrative dynamics that we will experience, for example, with the co-op up to 4 people , we leave you to our special from Dying E3 2019 Light 2 and we remain (im) patiently waiting to know the official release date of Techland’s post-apocalyptic blockbuster, scheduled purely indicative in the spring of 2020 on PC, PS4 and Xbox One.