Nintendo 64: A Modder Improves the Textures of 150 N64 Games Thanks to AI Neural

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Nintendo 64

The modder scene is learning to use Neural IAs to create high definition texture packages of classic PC and console video games. However, the developer known in the scene as Gaming Revived has gone further by publishing an HD Texture Pack for as many as 150 games from the Nintendo 64 game library.

Using the graphic editing program Topaz AI GigaPixel , the same used by the modder who has “updated” Final Fantasy 7 with HD textures , Gaming Revived has significantly increased the resolution and texture sharpness of an incredibly high number of N64 video games to allow enthusiasts to enjoy them on modern monitors and television screens via an emulator.

The titles affected by this treatment are really many and include the most iconic games of the Nintendo 64, such as Diddy Kong Racing, Zelda Ocarina of Time, Banjo Kazooie, Mario Kart 64, Super Mario 64, Perfect Dark, 007 GoldenEye, Star Fox 64, Quake64, Mortal Kombat 4, Star Wars Shadow of the Empire, Turok, Conkers Bad Fury Day and many others. Given the disproportionate amount of processed data, the author of the mod wanted to divide this immense texture package to allow users to download the HD Texture Pack for their favorite video game: it is worth pointing out, though, that most of these digital packages have a size between 1 and 2 GB.

Take a look at the demonstration video at the beginning of the article and let us know what you think of this upscaling technology using IA Neural that, apparently, should also be adopted by Sony for the backward compatibility of PS5.