In Capcom’s first financial report for 2019, the Japanese videogame giant has incredible revenues thanks to the commercial success of masterpieces such as Monster Hunter World, Resident Evil 2 and Devil May Cry 5.
During the first quarter of the fiscal year 2019, the Yashichi house (the iconic pinwheel that appears in every title of the company) in fact marked a + 1.4% in revenue from the sale of video games in digital delivery and on support physical compared to the same period last year, for a total value of 13,977 million Yen (corresponding to 116.82 million euros).
The most significant figure, however, is that of total collections, which jumped to 7,733 million Yen (approximately 64.63 million euros, at the current exchange rate) with an increase of 34.8 percentage points compared to the surveys carried out in the same period of the fiscal year 2018.
To push so high the revenues of Capcom, obviously, were the highly anticipated launches of Resident Evil 2 and Devil May Cry 5 , despite the sales of Monster Hunter World continue to be so robust to allow the development team of MHW to realize an expansion that, like Iceborne, promises to offer a disproportionate amount of content both at the exit and in the rich post-launch support .
The financial report that certifies the renewed success of Capcom also shows the opportunity, on the part of the Japanese company and its shareholders, to look with attention to the future based on the launch of in-game streaming services such as Google Stadia and Project xCloud.