More and more often we are sadly aware of cases of crunch time within the videogame industry, a phenomenon for which developers find themselves having to work a disproportionate amount of hours in order to be able to meet the deadlines set by publishers or managers of the software house itself.
During a recent interview granted to PCGamesN, Obsidian Entertainment, a development company known for making the acclaimed Fallout: New Vegas and currently working on the promising RPG The Outer Worlds, has openly declared itself against the practice of crunch time :
“Obsidian is not a crunch studio, which is why people stay there for a long time, ” said Brian Hines, senior designer at The Outer Worlds. Although I have admitted that software house employees are occasionally offered to provide a few extra hours of service to meet certain deadlines, Hines confirms that this is a “request” at all times, and the final decision is always up to the individual developer.
“There hasn’t been a crunch, a death march or anything like that with the studio for quite some time, as far as I can remember, “ Hines continues. “This is certainly one of the things we pay more attention to, we prefer to cut something rather than trying to convince people not to have a life outside of work” .
The Outer Worlds will be released on PC, PlayStation 4 and Xbox One on October 25th, and will also arrive on Nintendo Switch later.