Obsidian: The Developers of the Outer Worlds Declare Themselves Against Crunch Time

The Outer Worlds

More and more often we are sadly aware of cases of crunch time within the videogame industry, a phenomenon for which developers find themselves having to work a disproportionate amount of hours in order to be able to meet the deadlines set by publishers or managers of the software house itself.

During a recent interview granted to PCGamesN, Obsidian Entertainment, a development company known for making the acclaimed Fallout: New Vegas and currently working on the promising RPG The Outer Worlds, has openly declared itself against the practice of crunch time :

“Obsidian is not a crunch studio, which is why people stay there for a long time, ” said Brian Hines, senior designer at The Outer Worlds. Although I have admitted that software house employees are occasionally offered to provide a few extra hours of service to meet certain deadlines, Hines confirms that this is a “request” at all times, and the final decision is always up to the individual developer.

“There hasn’t been a crunch, a death march or anything like that with the studio for quite some time, as far as I can remember,  Hines continues. “This is certainly one of the things we pay more attention to, we prefer to cut something rather than trying to convince people not to have a life outside of work” . 

The Outer Worlds will be released on PC, PlayStation 4 and Xbox One on October 25th, and will also arrive on Nintendo Switch later.