Even Donald Trump Rails Against Video Games After yet Another Shooting in the Us

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After the tragic events of Dayton and El Paso, in which two shootings took place over the past few days that caused more than eighty deaths and injuries, almost the entire American political world has lined up against the videogame industry.

The video game is in fact still perceived as a dangerous means, which trivializing violence would be among the causes for which such events end up occurring with alarming regularity.

The words of the President of the United States, Donald Trump, who spoke of “glorification of violence” carried out by some video games, which must end immediately, even though they did not disclose details of any countermeasures that the American government plans to take.

“We must stop the glorification of violence in our society, including the horrendous and gruesome video games that are now too common. It is too easy for a young person with problems surrounding themselves with a culture that celebrates violence. We must stop and significantly reduce these factors, and we have to do it now. Cultural change is difficult, but each of us can choose to build a culture that celebrates the value and dignity of every human life. This is what we need to do, “ said Trump in a White House address.

The response of ESA, the Entertainment Software Association, was not long in coming: “Video games contribute to society, from the development of new therapies to that of educational tools, innovations in the field of business and much more. They help players to stay in counted with family and friends, reduce stress and have fun “.

In general, several industry leaders have pointed the finger at the excessive ease with which it is possible to obtain weapons in the United States, and how this is a greater problem than violence in video games, also because in no other country do massacres of this occur. a genre with such frequency, despite the use of video games.

They were also joined by Reggie Fils-Aime, former president of Nintendo of America, who posted a statistic on Twitter that confirms the latter factor.

In short, the debate on violence in video games seems destined to continue for a long time to come.