The 2019 edition of Chinajoy, an event which was also attended by Atsushi Inaba and Hideki Kamiya, respectively Studio Head and Chief Game Designer at Platinum Games, was recently concluded.
During a panel, the two important figures of the videogame panorama told the path that led the team to realize the Bayonetta series and discussed the objectives of the software house for the future. Kamiya thus pointed out that, in the early days, Platinum Games did not have large financial resources, but had by its very potential in terms of talent. The team’s goal was to create a game that could stand out in the gaming scene of the time, something that could fully represent the software house.
Inspired by a colleague who had expressed the desire to be able to return to play a 3D production signed by Kamiya, the latter found himself proposing the idea of Bayonetta, whose development was not part of the plans initially formulated by Platinum Games. It was in this way that a series was born that was about to welcome its third chapter. The long-awaited Bayonetta 3 still does not have a precise publication date, but both Inaba and Kamiya reassured the public by emphasizing that the development of the game continues and that the series is still important for the team, to the point that Kamiya hopes it will become a classic, with a universe that can continue to expand in the future. However, both have also highlighted the desire to see Platinum engage in different genres of action games. The Chief Game Designer in particular hopes that in the future players can also try completely new titles signed Platinum, thanks to the reputation won over time by the team.
During the month of June, Inaba stated that there is still unannounced Platinum games under development. What do you think, would you like to see the software house abandon the action game territory to try other genres?