PS5 and Xbox Scarlett: David Cage Perplexed on 8k Resolution and Ray Tracing

The CEO of Take-Two Talks About PS5, Xbox Scarlett and Google Stadia

The moment of a new generational leap for the videogame world is getting closer and closer, with Sony and Microsoft slowly unbuttoning what is ahead of us in the coming years with the advent of PlayStation 5 and Xbox Scarlett.

Especially after the statements by Sony and Microsoft, who did not hesitate to bring up topics like 8K resolution, implementation of Ray tracing and use of super-fast SSDs, many are raising their expectations towards the next two consoles. To subdue the enthusiasm, here come the words of David Cage, leader of Quantic Dream, who expressed some doubts about the potential of PS5 and Xbox Scarlett. In the opinion of the French author, the many promised features are very unlikely to be used without some technical compromises, which have always characterized console gaming.

While it is true that the tangible improvement of the CPUs of both consoles will allow for more elaborate physics and AI, and that with the new GPUs will be made more frequent use of native 4K resolution and Ray tracing, Cage thinks that the real improvements we will see “may not be the ones that are most advertised at the moment” . Taking the example of 8K, which theoretically both PS5 and Scarlett will support, Cage declares:

“You can have 8K content only if you have an 8K screen. You can get there, but you probably won’t have the 8K And the Ray Tracing. If you have 8K content, the volume of your assets will grow very significantly, along with their memory size and also on your hard disk. You will also have to load them very quickly from your storage device, so this pipeline will also have to be proportionally faster.” 

All the components of the consoles, therefore, should be improved and taken to a common level: only in this way could theoretically be implemented simultaneously all the features that PS5 and Xbox Scarlett will support, avoiding that a single or more component will act as a bottleneck to the others.

“Our current analysis is that few studies will throw on 8K because it will require too many compromises on the overall quality of the game. Ray tracing will be so expensive that we will probably see it only in Full HD titles, at least in the first generation of titles”. What do you think of the words of David Cage? Let us know in the comments.