While rumors about the new Batman continue to circulate online, the independent developer Zach Jaeger wanted to honor the work done by the Rocksteady studio authors by recreating the settings for the introductory scene of Batman Arkham Asylum on Unreal Engine 4.
The author of this project used the multi-faceted development tools of Unreal Engine 4, and software such as Blender, to shape corridors traveled by the Dark Knight and his bitter nemesis Joker from scratch in the introductory moments of Arkham’s adventure Asylum.
Besides perfectly representing the infinite passion nurtured by the many fans of the Batman videogame trilogy signed by the Rocksteady team, the amateur remake of Jaeger shows the incredible level of detail reachable by a single developer thanks to the help of the Unreal Engine 4.
The graphics engine of Epic Games will certainly be one of the protagonists of the next generation of consoles, as represented by the latest updates that have helped to integrate support for dynamic lighting technology through Ray Tracing. At the top of the news, you will find the explanatory video packaged by Jaeger to offer us a taste of his incredible work: for a comparison with the original version of the blockbuster action-adventure of 2009, at the bottom of the article, you can see the introductory video of Batman Arkham Asylum.