Star Citizen Video: Here’s How a $230 Million Sci-Fi Game Is Made

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Star Citizen Development Problems Due To Poor Money Management

Chris Roberts and his Cloud Imperium Games inform us that they have raised more than 230 million dollars with the Star Citizen crowdfunding and, for the occasion, publish a new video diary to show us how they are spending this incredible amount to improve the universe of their ambitious blockbuster sci-fi.

In the last round of the Inside Star Citizen series, the Roberts Space Industries team gives us a quick overview of the work that is keeping them engaged in the creation of an astronomical (in every sense!) Persistent gaming ecosystem.

After giving us a taste of the potential of the CryEngine graphics engine in the creation of the planets that can be explored by our alter-ego and of the incredible spaceships that we will acquire during the free-roaming adventure, the team directed by Roberts shows us the interiors of the new spaceships with numerous crews , several preparatory sketches and the singular effort made in creating the collection and launch animations of the objects found on the alien planets.

In spite of these explanatory films that would seem to suggest a problem-free development for the massive Star Citizen project, the interminable phase of Alpha Testing and the numerous postponements (like the one in mid-2020 of the stand-alone module with the main Squadron 42 campaign) have alarmed both the sector employees and the numerous enthusiasts who are anxiously awaiting the definitive launch of the title. Recently, for example, the Forbes editorial team has tried to summarize the last months of development of Star Citizen and blamed the management led by Chris Roberts for bad money management by raising funds between companies in the sector and private crowdfunding.