Missing a few weeks now at the beginning of Year 3 of Destiny 2 with the debut of Ombre dal Profondo, but the news for the shooter weblog Bungie will begin to arrive as early as next week with the launch of the cross-save.
As promised a few days ago, the first part of Luke Smith ‘s long post has finally arrived on the official website of the software house and, taking a look at it, it is already possible to discover some of the elements that will be retouched soon. It starts with talking about the Pi and three milestones systems, which now boasts too many activities able to provide the player with Engrammi Potenti. We do not know how, but certainly, in Year 3 we will not have so many weekly activities available with powerful rewards and it is not clear if their drops will be weakened or we will proceed directly with a clean cut.
Also, the difficulty seems to be a very dear topic to Bungie, since in the last months a lot of builds have sprung up that, with the right combination of equipment and ability, allow to “melt” the bosses with an embarrassing simplicity, canceling the difficulty of the game. Some types of weapons will, therefore, be reviewed, the way in which it is possible to multiply the amount of damage inflicted and any exotic too strong. In fact, without too many words, Smith said he regretted having inserted the Whisper of the Worm with those specific perks into the game and that the Destiny 2 “Vanilla” campaign was too simple.
As for the constant arrival of new content, it seems that the Seattle company is struggling to propose regular content with the Season Pass and creating an ever-new loot system as seen in Year 2 is no longer feasible. It is therefore probable that in Year 3 of Destiny 2 a single system can be reached for all seasons that incorporates what was seen with the Chalice, an element much appreciated by both players and developers.
As mentioned a long time ago, Bungie has to manage a lot of data with Destiny 2 and could over time be forced to cut something. One of these cuts could involve Azzardo and, more specifically, one of the two modes. In some ways, in fact, the developers will try to understand which of the Classic and Excellent modes will be the favorite of the players, so as to keep and discard the other.
There was also some reference to the new Everversum system, whose microtransactions are of great help to the team (the skin of Sussurro financed the creation of Ora Zero!), And on the new interface of the tasks. From next October the sizes will be separated and PC companies and players will be able to reach the screen with just one keystroke. Even Tess’s store will have a screen on the Destinations menu, making it a lot easier to access its store.
At this point, there is nothing left to do but wait for the second and last post of Luke Smith, in which we will talk especially about Super.