Death Stranding and the Open World Structure: Kojima Explains the Choice and Tells the Challenges

Death Stranding

On the occasion of Gamescom 2019, the Editors of German 4Players had the opportunity to talk with Hideo Kojima, who just turned 56, of his creative vision and his new production.

During this chat, whose translation of some extracts was reported by an active user on ResetEra, the videogame author discussed different topics. Among these, the hope of being able to convey a message through Death Stranding, but also the reasons that led him to create a new open-world game immediately after working on Metal Gear Solid: The Phantom Pain. ” Well, after trying an action game in an open world, you can not just go back to doing other things. – he says – This is what or thought. Because of ‘ interactivity. […] I cannot go back after having had the experience of having a world on a large scale in a game.

Making an open world, however, brings with it some difficulties. Among these, Kojima mentions the resulting technological challenge, but also the difficulty in adequately managing the narrative: “[…] you are never really sure of what the player will do. In this context, storytelling in an open-world game is the biggest challenge. As there is always more freedom, this implies that the story sometimes looks like a distraction”. For Death Stranding, Kojima assures, there was a clear desire to create an open world without however reduce the importance of narrated events.