More and more developers decide to involve players in the production process, allowing themselves to be guided by their feedback while making important design decisions. This occurs more and more often for continuously developing titles, both before and after the launch.
Hideo Kojima, on the other hand, sees it differently. As stated during an interview granted to the German 4Player portal, he prefers not to involve players in the decision-making process: “It’s not an option. If I did, I wouldn’t be able to try new things. “
After that, he added: “When you start a new project, usually the main enemy is your family, or your employees and loved ones. They tell you: ‘Oh, it won’t be a success. We have never seen this guy first game. This is what happens when you create something new. ” For this reason, the game designer gives them the opportunity to see the game only when their vision has already been incorporated into a real level .“Once we reach a leveling structure that makes me feel comfortable sharing my thoughts, we analyze the reactions and consider observations such as: ‘Controls should be that way, the interface instead in that other’. At that point, I listen, but in any case, the foundations of the game do not change “.
What do you think of his ideas? Do you think this is the right approach? During the same interview, the Japanese game designer, who turned 56 yesterday, also talked about the death stranding open-world approach. At Gamescom 2019 he was presented with two new trailers focused on Mama and Deadman and the first gameplay video of Death Stranding.