Metal Gear Solid 2, Formerly Crytek Is Recreating the Intro in ue4 and Ray-Tracing: A Taste

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Do you remember Erasmus Brosdau, a former Crytek developer who recreated the introduction of Metal Gear Solid in Unreal Engine 4 on the occasion of its twentieth anniversary? Well, he returned to the office to reserve the same treatment for the iconic introductory sequence of the second chapter of the series born from the mind of Hideo Kojima.

“The Hudson River, two years ago”. Indelible moments in the memories of an entire generation of gamers, until then still unaware of the incredible twist that awaited them at the end of the first chapter of Metal Gear Solid 2. Brosdau started working on the remake of that famous sequence, which saw Solid Snake walking in the rain, throwing a cigarette, throwing himself from the George Washington Bridge and landing on the USS Discovery tanker.

Taking advantage of the Unreal Engine 4 and using the Ray-Tracing technology, it has for the moment recreated only the first moments of that sequence, that is the overview on the bridge and the passing cars. The highlights are still missing, but it is already possible to appreciate the high graphic quality put in place, with the lights that are realistically reflected on the wet asphalt of the bridge and the fog that reduces the visibility on the distance. Judge yourself by looking at the short video attached at the bottom of this news. The attached message does not even lack a reference to the latest work by Hideo Kojima, Death Stranding. Bridges is both the surname of the main character Sam and the name of the shipping company to which he belongs.