One day after publication, the Digital Foundry editorial team has thoroughly analyzed the technical sector presented by Control on all consoles, finding itself in front of a graphically excellent title but unstable in terms of performance.
Control uses state-of-the-art technologies and is an eye-catcher on all consoles, net of the inevitable resolution differences. On Xbox One S it runs at 720p, on PlayStation 4 at 900p, on PlayStation 4 Pro at 1080p and on Xbox One X at 1440p. From this point of view, therefore, the most powerful console from Microsoft wins, thanks to a cleaner presentation that, thanks to the excellent implementation of the temporal super-sampling, is configured as a good approximation of the true 4K. All editions of the game of Remedy offer the same set of graphic effects: the only exception is the rendering of shadows on Xbox One S which appears different, even if Digital Foundry was not able to say whether it is worse or not.
Control’s real problems lie in the framerate – stuck at 30fps – which turns out to be problematic on all platforms after the first few hours of play. In this sense, the best version is still represented by the one for Xbox One X, although even this is not exempt from some stunts and stuttering phenomena. It follows PlayStation 4 Pro, which offers less consistent performance. They deeply disappoint PlayStation 4 and Xbox One, with drops of up to 10fps. Surprisingly, Sony’s base console offers the worst framerate, where declines are more frequent and prolonged. Ultimately, Digital Foundry advises all players who have the opportunity to purchase Control on the two mid-generation consoles, PlayStation 4 Pro and Xbox One X, and avoid the other two.
And on Personal Computer, instead, how is it doing?