Before convincing himself to create the ambitious project of Death Stranding, Hideo Kojima, after signing the divorce papers from Konami, immediately started thinking about what his next game would be.
As revealed in a recent interview, the Japanese director had put down a series of ideas on which he could get to work with his new team. One project in particular, of which the author does not give the name here, was finally discarded to make room for Death Stranding, a title that fortunately Kojima Productions is a winning result even before arriving on the shelves.
“In 2016 we were a handful of people in a tiny office and in June of the same year we started designing the game design, starting to do casting without even knowing the whole game”, Kojima said referring during the first working phases on Death stranding. “It’s like a marathon, and the central part is the hardest. The beginning is easy, everyone is full of energy, but in the middle, you can’t see the end, and it seems like it’s not there at all, and it’s terribly draining. honestly, the closer we get to the end, the more we see that arrival, which gives us more and more strength. I had many ideas and concepts in mind, but to be honest Death Stranding wasn’t the first idea, it was literally the last. There was another game that I had to give up and probably never go back to. This is how Death Stranding was born”.
We recall that Death Stranding will be published on PlayStation 4 on November 8, 2019. Kojima tried to explain how online multiplayer works by comparing Spider-Man: A New Universe.